void writeIndexedPixels(uint8_t *bitmap, uint16_t *color_index, uint32_t len) override; void writeIndexedPixelsDouble(uint8_t *bitmap, uint16_t *color_index, uint32_t len) override; void ...
font and use it to blend the edges of each character with the screen color. // The fonts used are in the sketch data folder, press Ctrl+K to view. // Upload the fonts and icons to SPIFFS (must set at ...
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